May 08, 2006, 09:53 PM // 21:53
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#21
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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Quote:
Originally Posted by tONYY
The stats arent even good on the exalted Aegis. The -5 chance 20% are like sundering was, worthless but popular...
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It looks better than it really is yes... but it's not nearly as bad as sundering.
If you do the math, it works out to a constant -1 reduction. I'd say +30 hp and -1 dmg reduction is better than 45/-2 while enchanted or in a stance for sure. Stance is useless, because if you know anything at all about warriors, you're hardly ever in a stance except when you're using frenzy, and when you're using frenzy you shouldnt be getting attacked anyways, so the health and dmg reduction doesnt mean much.
And unless you have a smite monk using judges insight on you in gvg or something, I don't see how you'd have an enchant on you much of the time.
Plus there's the status of everything... Like me for example. I have 15k armor from factions, dragoncrest, and exalted aegis. If I go into pvp, I'm gonna be seen and recognized as a status symbol.
and ps while I'm on the topic of 15k armor... gladiator is still the best for any type of pvp or gvg. Berserker is crap, sentinel is bad because no warrior should have 13 strength, and legionairre is good for stance tanks (which IMO suck in pvp and pve both). The energy is vital to the large damage output you need in pvp/gvg.
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May 08, 2006, 09:53 PM // 21:53
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#22
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Perfectly Elocuted
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Quote:
Originally Posted by pbspectre
why aren't the stats any good?...they're not that much different from Victo's Bulwark that ppl are nuts about...only difference is the damage reduction...
personally, i like the -5/20 more than the -2/stance...
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Comes down to -1 damage all the time, or -2 damage most of the time.
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May 09, 2006, 10:29 AM // 10:29
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#23
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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actually, it comes down to -1 dmg all the time, or -2 dmg 1/4 of the time at most, if you're a decent warrior.
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May 09, 2006, 12:17 PM // 12:17
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#24
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Wilds Pathfinder
Join Date: Feb 2006
Location: Germany
Guild: Ugly Ducklings [ugly]
Profession: P/
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Quote:
Originally Posted by tONYY
The stats arent even good on the exalted Aegis. The -5 chance 20% are like sundering was, worthless but popular...
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i think this depends on ur style of fighting...
anyways, i sold my exalted aegis for 70k and a platinum blade which i sold for 41k last friday or saturday...
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May 10, 2006, 01:48 AM // 01:48
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#25
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Ascalonian Squire
Join Date: Apr 2005
Guild: Rogues of Bastion
Profession: R/E
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Quote:
Originally Posted by Dahl
actually, it comes down to -1 dmg all the time, or -2 dmg 1/4 of the time at most, if you're a decent warrior.
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I'm assuming you're talking about pvp. Because if you're saying that people who uses stances in pve are incompetant warriors, you should be shot. Ever hear of PR or ER. There are many others. I'm almost always in a stance, there is always one at least on my w's skillbar.
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May 10, 2006, 09:12 AM // 09:12
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#26
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Academy Page
Join Date: May 2006
Guild: WotU
Profession: R/Rt
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I'm Very intrested in the Ranger Bow with -1 mp degen en 1mp gain per bowhit. I don't have a great Zealous type bow and this one seems good for my barrager :P or do you guys disagree? ^^
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May 10, 2006, 12:39 PM // 12:39
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#27
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Wilds Pathfinder
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Quote:
Originally Posted by Aërendil
I'm Very intrested in the Ranger Bow with -1 mp degen en 1mp gain per bowhit. I don't have a great Zealous type bow and this one seems good for my barrager :P or do you guys disagree? ^^
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The bow types are all wrong, unfortunately. Cool looks, though.
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May 10, 2006, 12:57 PM // 12:57
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#28
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Academy Page
Join Date: Apr 2006
Guild: The Little Nutter [PWN]
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Quote:
Originally Posted by Dahl
Vampiric is the best prefix mod for damage in the game. There is no question, no opinion. It is fact. It does more than 4 times what a 20/20 sundering mod does.
As for the zealous part of it... It's not anets fault that you don't know how to format your assassin to have proper energy, they have specific skills designed for energy management. Vamp is still better than zealous.
Any of the endgame items that have vamp and fort, are godly. If you disagree with me, then I feel sorry for you, because you're not using the best weapons. Do the math in the calculator section.
Sorry for sounding elitist, but this IS a fact - Vampiric hilts, hafts, and tangs are the best in the game. it's impossible to argue with it and be right, because it is true.
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true on the more dmg part...
but when ur not attacking.. you lose health. Well you could switch weapons when attacking/not attacking, but if you lag out during that switching.. ur stuff dropps on the floor.
bad idea for ppl like me.... lame ass ******* wireless network
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May 10, 2006, 02:50 PM // 14:50
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#29
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Wilds Pathfinder
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If extra energy lets you fire off extra skill attack(s), that more than makes up the damage. So zealous can beat vamp if all factors are considered.
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May 10, 2006, 03:51 PM // 15:51
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#30
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Krytan Explorer
Join Date: Aug 2005
Profession: N/Me
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Yeah I think the end game item thing is a nice idea, but they could have been a little better. Most of them look cool though. I believe most of them were designed by fans.
I still dont understand how the Amulet is selling for so much. Are those greens actually selling for up to 100k?
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May 10, 2006, 03:54 PM // 15:54
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#31
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by Dahl
Vampiric is the best prefix mod for damage in the game. There is no question, no opinion. It is fact. It does more than 4 times what a 20/20 sundering mod does.
As for the zealous part of it... It's not anets fault that you don't know how to format your assassin to have proper energy, they have specific skills designed for energy management. Vamp is still better than zealous.
Any of the endgame items that have vamp and fort, are godly. If you disagree with me, then I feel sorry for you, because you're not using the best weapons. Do the math in the calculator section.
Sorry for sounding elitist, but this IS a fact - Vampiric hilts, hafts, and tangs are the best in the game. it's impossible to argue with it and be right, because it is true.
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You are correct if you do not use any skills, but seeing as this is a game where skills do loads more dmg than any one attack on a charecter it should be noted that zealous > +3 dmg of vamp -1 health degen....
Also there are different reasons to use vamp. Though it is quite effective in PvP it is the exact opposite in PvE. If you are a runner like i am then you know how useless it is. On top of the already hefty degen in cantha you are adding one more to it. Sure you could use a mending to counter it but then you have less energy for you skills that do more dmg than any single attack with. If you can sacrifice energy and health for +3 vamp then be my guest.... i will stand at the fact that vamp is a waste in pve
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May 10, 2006, 04:26 PM // 16:26
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#32
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Frost Gate Guardian
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
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Yes, vamp mods aren't that good in pve. Dahl, you really seem to be very pvp oriented- if I saw a warrior using frenzy in pve, I would chew him out, and if I saw him stance tanking, I would tell him GJ since that's usually a better tank than half of the people in pve make.
Also about the sentinels armor- I have found a tank build that I quite like, that can accomodate 13 strength. It revolves around Defy Pain, Watch Yourself and Dolyak signet for a large armor and health boost. With the sentinels armor, I could assure that my armor is even higher against everything. Also, the exalteg aegis would be good for that build, seeing as it's never in stance.
*I WILL concede that vampiric mods do add a lot of damage to your attacks. However, zealous mods allow you to use your skills more often, which add even more damage to your attacks, without the drawback of having to weapon switch whenever you aren't actively swinging.
Oh, and don't compare stuff to sundering. We've already agreed that that sucks.
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May 11, 2006, 06:34 PM // 18:34
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#34
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Wilds Pathfinder
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Just to elaborate on why Zealous can beat Vampiric (PvE or PvP):
Consider two identical warriors, one with Zealous and one with Vampiric.
They each attack 6 times; for simplicity assume all attacks are hits.
The Vamp adds 3 x 6 damage = 18. But, after 5 attacks the Zealous has gained 5 energy. If he uses that to make his 6th attack any skill that adds more than 18 damage, he's ahead.
Vamp is still good in a lot of PvP situations (when operating under energy drain), but it certainly isn't always better.
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May 11, 2006, 06:39 PM // 18:39
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#35
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Wilds Pathfinder
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Quote:
Originally Posted by GranDeWun
Just to elaborate on why Zealous can beat Vampiric (PvE or PvP):
Consider two identical warriors, one with Zealous and one with Vampiric.
They each attack 6 times; for simplicity assume all attacks are hits.
The Vamp adds 3 x 6 damage = 18. But, after 5 attacks the Zealous has gained 5 energy. If he uses that to make his 6th attack any skill that adds more than 18 damage, he's ahead.
Vamp is still good in a lot of PvP situations (when operating under energy drain), but it certainly isn't always better.
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Bad comparison. If they are Warriors, adrenaline comes into play. Assassins have Critical Hits, Rangers have Expertise. Neither is an overall "better" mod. It all depends on your build and what you want to do.
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May 11, 2006, 07:05 PM // 19:05
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#36
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Wilds Pathfinder
Join Date: Nov 2005
Profession: R/
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IMO I like the shield but -5 20% of the time doesnt sound too pleasing.
I would prefer Victo's Bulwark. I use stances when tanking.
Auspicious Parry is sweet. Bonnettis + Glads defense, sprint, flurry and if you are mesmer secondary Ele Resis, or Physical Resis. I wont even get into the ranger stances.
There are many of stances that I use while fighting, so i would rather have the -2/stance.
And I also prefer zealous mods because I dont use all adrenaline attacks. It all matters on build really. But if i looked at all my tank weapons, id say at least one of each category has a zealous mod.
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May 12, 2006, 04:45 AM // 04:45
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#37
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Academy Page
Join Date: Feb 2006
Profession: N/
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Quote:
Originally Posted by Dahl
Vampiric is the best prefix mod for damage in the game. There is no question, no opinion. It is fact. It does more than 4 times what a 20/20 sundering mod does.
As for the zealous part of it... It's not anets fault that you don't know how to format your assassin to have proper energy, they have specific skills designed for energy management. Vamp is still better than zealous.
Any of the endgame items that have vamp and fort, are godly. If you disagree with me, then I feel sorry for you, because you're not using the best weapons. Do the math in the calculator section.
Sorry for sounding elitist, but this IS a fact - Vampiric hilts, hafts, and tangs are the best in the game. it's impossible to argue with it and be right, because it is true.
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Well personal opinion but I will take the 1 out of 5 chance of hitting for 100+ damage with the sundering hammer over a constant 30+5 vamp. As far as specific jobs that zealous axe is gonna allow you to spam cyclone axe and go through the spiders in fow alot faster than the 3 to 1 vampiric mod where you run out of energy and the spider next to the one your attacking sets a healing spring negating all of your damage.
Spirit shepards are fun to play with
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May 12, 2006, 12:16 PM // 12:16
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#38
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Wilds Pathfinder
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Quote:
Originally Posted by Beat_Go_Stick
Bad comparison. If they are Warriors, adrenaline comes into play. Assassins have Critical Hits, Rangers have Expertise. Neither is an overall "better" mod. It all depends on your build and what you want to do.
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Nothing says my two hypothetical warriors don't also use adrenaline. This is, in fact, a reasonable comparison - holding all other variables constant and just comparing weapon mods.
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May 12, 2006, 12:40 PM // 12:40
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#39
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Iori Shozu
Well personal opinion but I will take the 1 out of 5 chance of hitting for 100+ damage with the sundering hammer over a constant 30+5 vamp.
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Whoa, since when has 30 + 20%AP = 100+?
20% of mesmer AL would give you... -12 armor... that's slightly more than a quarter bonus damage, giving you about... 38 instead of 30, not 100+.
Granted I don't know the full way sundering works but there is no possible conclusion that gives it 3.3x damage.
Anyways, I just took the endgame items that I wanted... wayward wand, +5 katana.
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May 12, 2006, 07:03 PM // 19:03
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#40
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Perfectly Elocuted
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Quote:
Originally Posted by Avarre
Anyways, I just took the endgame items that I wanted... wayward wand, +5 katana.
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Yea I want the +5 Katana too!
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